Lasts longer than Slow.Īllows nearby allies to act faster, increasing movement and attack speed.Īllows nearby allies to act faster, increasing movement and attack speed. Slows down nearby enemies, decreasing movement and attack speed. Protects nearby allies, reducing damage taken. Lasts longer than Gravity.ĭeals Dark damage to nearby enemies and poisons them, slowly depleting their HP.ĭeals heavy Dark damage to nearby enemies and poisons them, slowly depleting their HP.ĭeals a heavy amount of Holy damage to nearby enemies.ĭeals a massive amount of Holy damage to nearby enemies. Lasts longer than Quake.īinds the target to the ground, preventing them from jumping.īinds the target to the ground, preventing them from jumping. Stuns nearby enemies, preventing them from moving. Revives a KO'd ally to life with full HP and 50% SP.Ĭures negative status conditions in a wider areaĬure all negative status conditions in a wide areaĬures negative status conditions in a wide area Revives a KO'd ally to life with 20% of their maximum HP. Restores a small amount of health to nearby allies. Specific spells cannot be cast by all races unless they are with other races due to each race's unique ability growth.ĭeals minor fire damage and burns nearby enemies.ĭeals moderate fire damage and burns nearby enemies.ĭeals heavy fire damage and burns nearby enemies.ĭeals massive fire damage and burns nearby enemies.ĭeals minor ice damage and freezes enemies.ĭeals moderate ice damage and freezes enemies.ĭeals heavy ice damage and freezes enemies.ĭeals massive ice damage and freezes enemies.īlizzard + Blizzard + Blizzard + Blizzardĭeals minor lightning damage and zaps enemies.ĭeals moderate lightning damage and zaps enemies.ĭeals heavy lightning damage and zaps enemies.ĭeals massive lightning damage and zaps enemies. Spells cost MP to cast, and the more spells stacked, the higher the MP cost to cast the spell. Higher level magic requires stacking spells upon one another. The following is a list of all spells found in Final Fantasy Crystal Chronicles: Echoes of Time. Perhaps you can help by uploading a picture. Leveling is swift, loot drops are plentiful and the ability to pick up and chuck almost anyone into anything allows for some brilliant mucking about.This article is in need of a few pictures. Puzzles that had you dashing from one side of the room to the other in single-player, frantically obeying unfair time limits as your companions stood around scratching their bums, become instantly achievable and usually great fun. With one or more mates in tow, your workload is considerably reduced. There’s enough story, enough depth and enough darn Moogles for this to compare favorably with any other Final Fantasy game, but there’s no getting around the simple truth that if you play Echoes alone, you’re only getting half the experience. Yes, it’s possible to recruit adventurers and mercenaries to bolster your four-man party, but at best they just get in your way and at worst they actively hinder you, standing on top of items – meaning you often amusingly pick them up instead – or moving off the switch you need them to stand on because there’s no way to command them to stay still. Puzzles and combat situations are clearly tailored to more than one sentient being, with practically no effort made to provide a satisfying alternative. Playing through the latest Crystal Chronicles solo can be a punishing experience, not to mention a lonely one.
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